AI Insights · Timothy · July 2022
Top 5 Snake Games Performance in Czech Republic Q2 2022
Explore the performance of the top 5 snake games in the Czech Republic during Q2 2022, with insights on downloads, revenue, and active users.
In Q2 2022, the top 5 snake games in the Czech Republic exhibited varied performance in terms of downloads, revenue, and active users. Below is an overview of their performance metrics, based on data from Sensor Tower.
Snake.io - Fun Online Snake
Throughout the quarter, weekly revenue for Snake.io - Fun Online Snake fluctuated, peaking at approximately $103 in late March and maintaining a range between $28 and $73 in subsequent weeks. Weekly downloads saw a dip from 4.5K at the start of the quarter to around 3K by the end of June. Weekly active users remained relatively stable, starting at 32.3K and ending at 30K.
slither.io
slither.io's weekly revenue showed minor fluctuations, peaking at $50 in late May. Downloads started strong with 2.4K in late March, reaching a high of 3.8K mid-April, but declined to around 2.1K by the end of June. Active users followed a similar trend, beginning at 27.2K and gradually decreasing to 25.7K.
Snake Arena 3D: Battle Rivals!
Snake Arena 3D: Battle Rivals! had a modest revenue performance with peaks at $29 in late May. Weekly downloads started at 1.3K, fluctuating throughout the quarter, and ending at 310. Active users saw a decline from 3.1K in late March to 1.6K by the end of June.
WormsZone.io - Hungry Snake
WormsZone.io - Hungry Snake experienced low but steady revenue, peaking at $67 in late May. Downloads ranged from 798 in late March to a low of 370 in mid-June, slightly increasing to 378 by the end of the quarter. Active users started at 10.5K, with a general downward trend ending at 6.7K in late June.
Snake Troll : Thief master
Snake Troll : Thief master had minimal revenue, with a single peak of $10 in late May. Downloads were relatively low, ranging from 522 in late March to a low of 214 in mid-June, before a slight recovery to 305 by the end of the quarter. Active users started at 2.4K, dipping to 1.4K mid-June, and ended at 1.6K.
For more detailed insights and data on these applications, visit Sensor Tower.